UserFrosting is completely free and open source, and licensed under the MIT License.
That being said, yes, we'll take your money!
Your financial contribution will help keep our chat and demo servers going. And, who knows? Maybe enough people will donate and we can make UserFrosting our full-time job ;-)
The easiest way to contribute financially is through Open Collective. Suggested donations are as follows:
We can also accept donations via bitcoin: 18Ew1xGy1E3kjH1UyPEgJ3nnDN3ZWUY1N1
You can also help pay for our web and chat server costs by signing up with DigitalOcean using our referral link. Once you've spent $25 with them, we'll earn $25 towards our own DigitalOcean account.
Our chat room can get very busy! We have users from all over the world, looking for help 24/7. Although we tends to spend nearly every waking minute on our computer, the majority of the main developers, who mostly live in the UTC-4 timezone, do need to sleep, eat, and work from time to time.
If you feel like you've gotten a handle on UserFrosting, it would be extremely helpful if you can simply keep a browser tab open to our chat room, and help out other users when you have a chance.
Yes, we welcome pull requests! Based on your level of skill and background, you might consider contributing to any of the following:
Since UF4 is fully modular and extendable, additional features might be best implemented as a new Sprinkle rather than being added to the core UserFrosting project. Join us in chat to discuss an appropriate development plan for your feature.
Requirements are as follows:
Please make sure any PHP code conforms to the PSR. CSS and HTML should adhere to the Code Guide.
When making a pull request for a bug fix or translation pack, set your "base branch" to the hotfix-development
branch. Accepted pull requests will be merged into master
in batches with a new hotfix number as needed. This will allow us to keep track of which version number every change belongs to, which is useful when tracking down other users' issues.
When submitting code, make sure to add feature/major changes to README.md
and all changes to CHANGELOG.md
.