Our chat room can get very busy! We have users from all over the world, looking for help 24/7. Although Alex tends to spend nearly every waking minute on his computer, he (and the majority of the other main developers, who mostly live in the UTC-4 timezone) do need to sleep, eat, and work from time to time.
If you feel like you've gotten a handle on UserFrosting, it would be extremely helpful if you can simply keep a browser tab open to our chat room (or install the Rocket.chat app), and help out other users when you have a chance. You may also wish to sign up for our forums to help other developers there, as well.
Yes, we welcome pull requests! Based on your level of skill and background, you might consider contributing to any of the following:
Don't start working on a new feature until you've discussed it with a member of the dev team in chat first. It's always a tragedy when someone spends a lot of time working on a feature, only to have their pull request rejected because their code doesn't fit the technical requirements and/or general vision for UF's future.
Requirements are as follows:
Please make sure any PHP code conforms to the PSR. CSS and HTML should adhere to the Code Guide.
When making a pull request for a bug fix or translation pack, set your "base branch" to the hotfix-development
branch. Accepted pull requests will be merged into master
in batches with a new hotfix number as needed. This will allow us to keep track of which version number every change belongs to, which is useful when tracking down other users' issues.
When submitting code, make sure to add feature/major changes to README.md
and all changes to CHANGELOG.md
.
Since UF4 is fully modular and extendable, additional features might be best implemented as a new Sprinkle rather than being added to the core UserFrosting project. Join us in chat to discuss an appropriate development plan for your feature.